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Blackguards Tipps Blackguards 2 VideoBlackguards - Skill System - Video Guide 2
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Converge on the Crypt Louse Train the remaining skills and reorganize inventory and re-equip what I believe the dialog Black Shard. Obsidian Dagger, Kuslikian Armor.
Arena Quarter. In the nameless Whisper. Warcraft 8, Animal Lore 8. Animal Lore 8, Warcraft 8. Use the Weapons Guide to Help you All casters should have one compl Set.
Purchase poisons Alchemist Sell Throwing Daggers, Throwing Accept the Quest to Earn Ninive as a Trainer.
Prepare for the Anbar Lilly Flower. Two ancillary sets of enemies. Standing on a water tile unless enchanted , Six tentacles will surround, knockdown.
Wisps are immune to physical, deal 5 magic damage. Deal damage to the Anbar, When it dies, It is hard to deal wounds due to high dodge.
Move Takate Spear to the Island Northwest of the Anbar, hit it from 2 hexes away. Do not step in the water if not needed.
Do not move in the water to attack with melee. Have Aurelia cast Wrath of the Elements, I believe it is immune to fire Magica Infracta 13 is helpful to dispel your Hero.
Travel to Ninive and Earn the hunter trainer. Return to Madavar to complete the quest and unlock Fight in the Arena for Two Battles to earn a All battles after give only 2G and 20 arrows, no XP.
Your warriors can just zip through and close the burrows then flip the switch to the center And then the exit. Rew: AP. Refusing to pay, you can fight his captors for The same reward.
You may choose, and if you defend If you Let the water birth through, you will receive and Iron Crossbow. I chose To defend the well, kill the attackers, looting them and then to justify My defense by letting the baby through.
Alchemist Bunsenwall has crappy Give Zurburan's A few Hammer blows and he will be defeated. No need to ask about Stealing.
The Fight is similar to the Anbar. You will need Hammer Blow, Triple Shot, Clarum Plenum and Magica Infracta. The Enchanting Lilly is the same as before and casts berserker and is resistant About 60HP, 3 hits from triple shot and the Lilly will drop.
Also, you may level and Give it Aurelia, so that she can Aurelia will be a Knockdown and Enchantment Specialist. Return to Bilhen for the Reward.
Weapons and inventory again. You may begin drawing from the stack of arrows at Winneb now if you like. She will request Material for poison, and tell you to take a boat to Aldenia in the Dreamweed Quarter.
Return to Mengbilla and turn in the poison. Fight your way in, and assassinate Lysander's Henchmen. No need to smash the boxes. Since the skeletons regenerate, simply Charge everyone into the last room and take down the necromancer right away.
Rew: Piece of Black Metal. Talk to Menchal to Defame Ciliego in Mengbilla. Level Zurburan Clarum Plenum Avoid the traps or just heal it. Clarum Plenum level 4, and simply run through the poison.
Take out his Henchmen Return to Menchal. Free him, and then meet him in Ozhara. Travel to Winneb and ask about it, Lorfas and fight for it, and take the box back At the terminal dungeon of the cavern, there is a crystal to smash Kill the skeletons when the crystal is Sell items After the Flying Foxes questline, there will be more from Menchal.
Foxes and assault and stop the caravan. Travel to Mengbill and meet With the Blacksmith and accept the quest about the 9 Pieces of the Kor I chose To charm him If you fight, you get 50AP more And the spear Return to Ralman and earn him on the Flying Foxes.
Entrance, and pay 50G for the key rather than fight your way in. Enter the Top floor and combat and release Manolo the mage.
Negotiate politely with It is Rew: Piece of Black Metal. She will give you a pass As far as I understand, it does not matter which pass phrase you use.
If you use Witch's Bile, Standfast Catlike and Triple Shot, the fight will Rew: piece of black metal. Master Archer Ninive. Not required but helpful at this time.
It begins in three phases in sequence with no rest. Regardless of who is utilized, you must form a line with the first four party The enemies can be taken down after, as the Flying foxes Otherwise, run Past to the ladder.
Afterwards, I Believe you can have Aurelia ask about the gods and it will positively affect The ending. Killing Kugres will earn you a piece of Black Metal.
Traps 13, Body Control 8, Willpower 8. Check for Sinew Cutter Arrows for your Note: Learning spells from Books are buggy, you need to releoad so that the I did not fight Kalas Demeter, but may in the future, but offered to find his artwork in the catacombs.
It may be good not to have Aurelia talk to Kalas. You must kill 25 zombies which are Immune to poison, piercing and do poison for 3 turns.
Use standfast and Hammer Blow, and Traps are very helpful here, for example a hyalian fire trap. Use epiclaptus Shadoforce and arcane wall to block two routes.
Send one warrior Return the artwork when You can enter the catacombs, however there is still more quests Stock traps if needed.
Bribe him to enter for 10G. Decline his price, And Knock over all the Bookshelves and Tables. In the first map, wait until you detect Traps Killing 25 tentacles Will conclude the battle.
Rew: Shell Shield, AP. A merchant there will ask Escort him and complete two quests consecutively Fight the group of Crows there. Rayvena deals poison, wounds And hits for 20 damage.
Put both warrirors on her with standfast and take The The henchmen can be knocked down with Witch's Bile. Kill him. Travel to the Estate of the Head of Crows and kill him.
Reward: Piece of She will inform You the location of Oirina, several miles east of town which is There are 10 skeletons to fight and you recieve the The last piece After the catacombs.
The mine gives a small reward of potions and gold, and siding with Takate gives Weapon poisons. Kill the defenders for posterity, you will still receive AP.
With Witch's Bile, Standfast and Hammer Blow the fight should be easy. You will recieve about AP, as well Traps 13 Ninive. The Knock Down attack may be, and also Both Kelmon Setting free the Maiden gives the last piece of Chalinba is not a There is one in the east, one in Travel to the Clearing and complete the quest to recieve Ducats and AP.
By using Charisma, you can persuade Telemache to She will ask you to obtain the book from the Order of Zurburan may display his affection.
There are 6 skeletons, 6 levers and 6 plates. When all six plates are closed, the gate will open. The switches return the Skeletons to their plates.
If you kill one, you have to stand on the plate. All 6 plates are closed, the gate opens, and the skeletons are released again.
When the switches inside the gate are opened, the book appears, which Concludes the battle. Travel and defend her husband.
I guess he makes Love to her or something, and I accepted the offer. Theres no reward for that Sleep Venom, 1 Boabungaha.
Auremianos to end the chapter. Just run through and open the chests. Triple shot will take them down, but Take out Lysander's Henchmen and the Kraken will abduct you.
Heal the Poison and Wounds. Chase Down Lysander and kill himand he will answer a few questions. Although I don't believe it affects the ending, ask about what Lysander knows Ask him about everything but don't dig deeper on Aurelia.
In the Kraken will kill him. When you travel north, you will meet Bailiff Lasca, and confront him, and see the towns that have driven themselves into ruin.
After chapter 4, you will Head south to confront Urias and the Nameless whisper. Marksman Useful with Crossbows against Armored , Crossbows Vitality 8, Resist Magic 7, Dual Wielding 1.
Also visit our Alphabet Lyrics sister site. Damage a creature X for Y points. Give all items to the party. All mages in the party now get ALL spells at tier 4.
Give every party member experience points. Where x is the amount of AP. Give money to the player party.
Where x is the amount of money in farthings. Make all party members super strong. Print detailed info about a command X to the console. Jump to a chapter X.
Where x is the number of the chapter Kill the creature with the given index. Where x is the index of the creature to kill see 'print creatures' command to get ID.
Instantaniously lose the current fight. Print creature indices and ID to the console. Used in Kill Creature and Damage commands. Start the game at a specific chapter.
Where x is the chapter Instantaniously win the current fight. Naurim is good. Takate is dead. The spider survived the tutorial.
Lysander follows you and slip out - you have an easy game to land the required five hits. After the following dialogs we continue to Neetha.
Here you speak with hostess Miss Anti Alricio and distributors to find out further details about the death of Elanor and Lysander's departure. Buy some supplies arrows, rations and drinking - if you have a belt , sold stuff that is no longer needed her sleep one night in the pub and distributed some of your previously earned quest points in the character arcs.
Especially Zurbaran Ignifaxius flame jet should you upgrade to level two at least eight points. Dwarf Naurim benefits from cutting weapons axes and melee abilities.
Then it's on to the cemetery. Main Quest: Elanor's grave Rattling noise from the tombs to find Elanor's grave.
Your first get it to do that with their aimed shots, balancing shock Naurim and Ignifaxius flame jet Zurbaran off with three thieves.
If the fight your forces and your mana has too much overused, you should take a break once you're on the overview map. The crypt in the north is guarded by three skeletons you kill on regular routes.
Elanor's grave is here but not found. The crypt in the east is also wrong and is guarded by two wolves.
Always a wolf, then nothing can go wrong The crypt in the south is finally sought. Here you get to do it with crypt woodlice crawling out of different holes.
While Naurim runs forward and attracts the attention of isopods on yourself, your hero can take care of the openings.
Use the stones and plates to close the holes to cut off the supply of woodlice. Zurbaran can do as with healing and protection spells Balm of Healing and Armatrutz useful to strengthen the dwarf's back After passing the fight inspect the coffin of Elanor.
Surprise: there is no one there! You can find and but a necklace "Elanor's Stone". Now would be a good opportunity to rest, if you want to leave the cemetery, will put their legal guardian Lasca and his helpers.
Lasca withdraws and leaves you his men with whom you naturally short process makes: Naurim ago as a tank, your hero and Zurbaran as rangers.
The quest is completed once you have brought the men to the earth. The plan: to flee to the south, across the border into the emirate Mengbilla.
Before you leave the area, you ask Zurbaran but only for a favor. He wants the Baroness Bela Rita of drol visit again because he could not bring to an end the last rendezvous with the lady.
In addition, Bela Rita kept on his wand. So it makes you on the way. In Wobran the troupe stumbles on a wanted poster. So you will never be unseen by Drol.
Before that you should but look around Wobran something and talk to people. The beggar recognizes you and asks for alms.
Give him a farthing. Thus he is talkative and told you from the nearby battlefield and the traders - both potential side quests.
While you should pick the battleground for later, you can get in touch with the dealer Prosperi. He asks you to find his cousin, who should bring him a magic wand with a grimace demons and has now disappeared in sickle thorn forest.
You are of course so nice to help him in the search for two. Before there is no mistake, seek out the hunter-teacher and the hero a basic course in the special skills "Dodge" and miss "attention".
This helps immensely in the fight to avoid hits. Given you a task to retrieve a delivery dream herb for the side quest "Drachenhatz" and you will.
A little gambling is still in there. Before the journey continues after Thenesh, you should fulfill the quest Drachenhatz - after all promises Naurim to find a refuge and wants his ax again.
Travels to Thenesh and enter the barn. You surprised four smugglers who also do not mind having to leave collapse stacks of crates over you if you are not faster.
Let the bad guys come up to you and try Naurim his ax. The journeyman retaliates promptly and smuggle you into drol. There you can maintain the same again with the dwarves to activate the side quest "Dwarf Games".
However, this is rock hard - you should wait until you to the Elven Huntress Niam has connected. Under Hold on dear with the host on the general news and the Baroness.
A refresh your supplies at the local dealers. Now enter the garden on the arrow at the archway in the background.
In the garden you meet a teacher for melee, in which you should use some of your quest points make sense - the special skills feint armor habituation and, where appropriate, Ambidextrous fight are useful.
Be friendly and offer your help. You betray the woman, "where even rats nests" so that they can lay their traps. This will prove equally as useful.
Speak with the bodyguard of Zurbaran's Baroness and challenge him to a duel. The keeper and his two colleagues compete against you.
In the middle of the battle space should after talking with the teacher now available from leghold traps, in which you can lure your opponent.
With this advantage, the fight is extremely easy and Zurbaran is soon back in the arms of the Baroness. After the cutscene, and the brief dialogue with Naurim replies calmly that you trust the magician , Zurbaran comes running with six men of the law Wahrers Lasca in the back.
In the trees you see two bees nests that can fetch you with ranged attacks down to stop the pursuers. If you blocked the way with Naurim, the minions are bitten quickly and you with ranged attacks easy game.
It is followed by another cutscene in which the Rechtswahrerbund Lasca announced the execution of the Baroness. As men of honor you make yourselves on course to rescue the damsel in distress.
The catch: Accommodation is not. Instead, use potions to bring your fighters on Fordermann for the next battle. This fight is something special: two bridges and seven henchmen stand between you and the gallows.
You have five rounds time to cross the second bridge. Can you manage that, Lasca runs away and the Baroness is saved.
Can you manage not, the lady dies. In any case, you have to turn off all the henchmen in order to win the fight.
Caution: In the grounds are teeming with leghold traps. Before you can make a move, throws one of the villains to a stack of crates and blocks the path on the first bridge.
Uses this by her Naurim placed in front of the boxes and the southernmost destroyed. Minions are now pounce on this passage. Now, one of the heroes with ranged attack can smash the northernmost box, creating a passage for the third colleague who unmolested hurry past the three guards.
While Naurim the three thugs employed by the first bridge, it gets Zurbaran or your hero with the Fiese Densities at the second bridge to do. Place your hero Ranged on the upper cliff, to give him fire protection and "powert" by as fast as you can.
With a mighty flame jet and an aimed shot you can make a breach and rush to the three guards passing over the bridge. Use as possible once "sensory acuity" to see the pitfalls - one located centrally on the bridge.
It has in some cases also to create by magic wand of Zurbaran a barrier to outmaneuver the guards. Have you done everything right and cross the bridge in time, the Baroness is saved.
Now the task is to slaughter the remaining henchmen - what should be feasible in the belt with enough potions. The happy ending for Zurbaran and the Baroness is secured, the magician has his staff again and you can continue to flee to the south - to match the name of the next main quest.
Main Quest: Continue south Before you move to the next destination of your journey, Mikram, comes, your troop is stopped by four mysterious strangers that shoot poison arrows at you.
Apparently they are in league with Lysander - a note indicating the way to Mengbilla. Once in Mikram, you entertain first of all with the sorceress Tele mongering.
You learn that strange things happen to the people here: Young people who come back with a hole in the head to the village and completely will-less vegetables.
The half-elf Salvation is such a case. Her sister is Niam but ran away because she owes the people in the village money. Tell the healer Jolden that you need the help of Niam as wilderness guide.
He sends you in the Denndrim forest. First, however, would be another conversation with Tele Make a good idea as they can teach wizards some special skills and spells.
Witch saliva, Klarum Purum, magic routine, astral regeneration 2 and Distance Magic 2! Finding trainers for these takes awhile during gameplay, especially Streetwise.
Dual Wield: Finding a Dual Wield trainer takes a bit too, so its worth the investment to grab that during creation if its something you were hoping to do.
That said, attacking with both weapons is done like a special attack. Which means extra weapon does not factor into the damage other special attacks like Feint or Hammer Blow.
But on the positive side, you only get hit with the dual wield penalty when actually performing a dual attack. This can be an advantage if you find a one handed weapon you want the magical bonuses for, but don't care about actually attacking with it.
For example, if you found a dagger with Astral Regen on it, you could equip it in your offhand for that, without penalizing your regular attacks.
So the Dual Wield ability isn't needed in that case. Cat View Profile View Posts. Are there any other spells I should learn at the start that can't be attained any other way?
My current playthrough is just starting Chapter 2, I'll update the tips at that time. Originally posted by commdt :. Nothing worse than seeing your archer sit out an entire battle because you didnt put a second bow in slot 2 with blunt arrows for undead.
Saves some weight. Thanks, F, I'll update that tip. Added the scroll wheel camera note at the top, I recommend the devs add the note prominently to the tutorial next patch, seems to be frustrating a ton of players.
Originally posted by Poison :. I'm in chapter 3 in my current playthrough, but havent come across it yet, I'll update the note when I find it.
She also teaches Hawkeye Marksmanship. Per page: 15 30 Date Posted: 22 Jan, pm. Posts: